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Behavior Change

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  • Topic: Behavior change
  • Topic: Web-based e-health
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Nicholas Christakis: Social Networks

January 29, 2013 | Grantee

Investigating how social network mapping could better our lives and improve our health.

Health Games Research: Advancing effectiveness of interactive games for health

January 30, 2013 | National Program

Advancing effectiveness of interactive games for health.

Web Site Helps Community Leaders Translate Research Into Behavior Changes Using the RE-AIM Framework

November 1, 2006 | Program Result Report

Between 2000 and 2005, researchers associated with the Behavior Change Consortium conducted a study designed to help move behavior change interventions from research settings into community settings.

Adolescent Exergame Play for Weight Loss and Psychosocial Improvement

June 14, 2012 | Journal Article

This study examines the use of exergames, (i.e., video games that require gross motor skills), to combat growing adolescent obesity rates. It is the first study to demonstrate weight loss from exergame play. Recruited from an urban public high schoo ...

Exergaming and Older Adult Cognition

February 1, 2012 | Journal Article

Physical exercise may prevent or delay dementia, but how to get older adults to exercise when so few do? This study suggests virtual "cybercycling" can produce a beneficial cognitive effect over and above traditional exercise.

Changing Policies and the Physical Environment So Children and Families Can Eat Well and Move More

February 14, 2012 | Story

A profile of Sarah Strunk, MHA, director of Healthy Kids, Healthy Communities.

Interactive Games to Promote Behavior Change in Prevention and Treatment

April 27, 2011 | Journal Article

This commentary urges public health professionals to monitor developments in interactive technology (video games are now more popular than movies). Video games whose stories and objectives portray aspects of personal health might give rise to healthier thought patterns and behaviors.

What's Next Health

May 15, 2013 | Feature

What's Next Health: Conversations with Pioneers features leading thinkers and visionaries helping us explore ideas and trends important to the future of health and health care.

Helping Children Actively Design How They Learn about Health and Wellness

October 4, 2011 | Program Result Report

The Institute of Play created Being Me, a social networking site, for students at the Quest to Learn public school in New York, to help them actively understand and participate in creating their own health and wellness.

Health Games Research

November 5, 2009 | Report

Round Two Grantees: Project Summaries

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