October 4, 2011
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Program Result
The Institute of Play created Being Me, a social networking site, for students at the Quest to Learn public school in New York, to help them actively understand and participate in creating their own health and wellness.
October 8, 2010
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Program Result
The The Institute for the Advancement of Multicultural and Minority Medicine developed a toolkit and provided training to help raise awareness and educate communities on combating childhood obesity.
May 28, 2010
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Program Result
Health e-Technologies supported research to evaluate the effectiveness of technological applications in improving health behaviors and chronic disease management and in enhancing patient-provider interactions.
May 1, 2005
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Program Result
Pro-Change Behavior Systems, a research and development health behavior change firm, examined how well health behavior change Web sites help users change their health habits and how individuals use those sites.
October 31, 2008
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Program Result
The Greater New York Hospital Foundation developed, launched and then evaluated an interactive online tool designed to provide information about health resources available to those who have no health insurance or inadequate coverage.
February 1, 2003
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Program Result
The Children's Health Environmental Coalition, Princeton, N.J., created a conceptual prototype design for a Web-based virtual house, called HealtheHouse, to inform parents about environmental health risks to their children in the home.
May 15, 2013
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Feature
What's Next Health: Conversations with Pioneers features leading thinkers and visionaries helping us explore ideas and trends important to the future of health and health care.
December 9, 2010
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Program Result
In 2005 tobacco control leaders formed the Consumer Demand Roundtable to shift the tobacco control field to seeing smokers as consumers of cessation products and services by making treatments more appealing and consumer friendly.
January 30, 2013
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National Program
Advancing effectiveness of interactive games for health.
January 9, 2013
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Journal Article
Active videogames provide an effective adjunct to traditional PE classes for reaching recommended activity levels in children. It is recommended that children engage in 60 minutes of moderate- to vigorous-intensity physical activity (MVPA) most days ...