November 27, 2012
HopeLab Foundation, Redwood City, Calif., hosted an idea prize competition and then built an interactive, digital product to spur physical activity in middle school students, particularly those youth who are most likely to become obese.
January 9, 2013
Active videogames provide an effective adjunct to traditional PE classes for reaching recommended activity levels in children. It is recommended that children engage in 60 minutes of moderate- to vigorous-intensity physical activity (MVPA) most days ...
October 4, 2011
The Institute of Play created Being Me, a social networking site, for students at the Quest to Learn public school in New York, to help them actively understand and participate in creating their own health and wellness.
March 31, 2011
Progress and lessons learned from two programs that seek to advance the impact digital games can have on health.
May 6, 2008
Connecting the worlds of video games and health, with positive results.