October 19, 2011
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Report
Using new technologies such as smartphones and sensors, teams are designing applications that can be used by real people to improve their health, better engage in their health care and enhance patient-provider communication.
November 5, 2009
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Report
Round Two Grantees: Project Summaries
January 1, 2009
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Report
This report from Project HeathDesign captures key learnings from the work of the program's first nine grantee teams, as well as from its efforts to develop a common platform and explore the ethical, legal and social issues tied to next-generation personal health records (PHRs).
June 1, 2009
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Report
This report from the Joan Ganz Cooney Center at Sesame Workshop specifies how increased national investment in research-based digital games can play a cost-effective and transformative role.
February 1, 2009
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Report
Can the emerging technology of reality mining - which involves inferring human relationships and behavior by measuring physical and social activity - be used to improve public health and medicine?