Robert Wood Johnson Foundation

Menu
  • About RWJF
  • Our Work
  • Research & Publications
View All:
  • Grants
  • Topics
  • Blogs

Mobile Health/Mhealth

You are now viewing 31 - 40 of 131 results

Sort results by:
  • Relevance
  • Alphabetical Order
  • Publication Date

Search RWJF

  • Topic: Mobile health/mhealth
By Topic
  • Behavior change (56)
  • Health IT (55)
  • Health games (52)
  • Personal health records (49)
  • Patient-provider collaboration (43)
  • Web-based e-health (27)
  • Patient-centered care/family-centered care (26)
  • Health records (26)
  • Patient education (25)
  • Data and data collection (21)
  • Health promotion and disease prevention (19)
  • Information technology and tools (16)
  • Health education (16)
  • Quality of care (13)
  • Management/administration (13)
By Content
  • Content Type
    • Blog Post (44)
    • Journal Article (29)
    • News Release (11)
    • Video (11)
    • Story (10)
    • Book (9)
    • Program Result (6)
    • Report (5)
    • Grantee (4)
    • Commentary (2)
    • National Program (2)
    • Evaluation (1)
    • Feature (1)
    • Grant (1)
    • Issue Brief (1)
    • Presentation Material (1)
  • Program Area
    • Pioneer (115)
    • Quality/Equality (2)
    • Coverage (1)
    • Vulnerable Populations (1)
By Demographics
  • Age
    • Children (6-10 years) (5)
    • Adolescents (11-18 years) (5)
    • Adults (19-64 years) (4)
    • Seniors (65+) (4)
    • Children (0-5 years) (1)
  • Race/Ethnicity
    • Black (incl. African American) (1)
    • Latino or Hispanic (1)
    • Other racial or ethnic groups (1)
  • Location
    • National (7)
    • Urban (2)
    • Local or community-based (1)
  • States and Territories
    • District of Columbia (DC) SA (2)
    • Maine (ME) NE (1)
    • New York (NY) MA (1)
    • Washington (WA) P (1)

Need Innovative Health Solutions? Ask a Kid

April 22, 2013 | Pioneering Ideas Blog Post

Sometimes the best ideas come from unexpected sources – beyond technology, beyond research, beyond clinical trials. Sometimes, the future of health and health care lies somewhere else: in the people who will bring it about.

Interactive Games to Promote Behavior Change in Prevention and Treatment

April 27, 2011 | Journal Article

This commentary urges public health professionals to monitor developments in interactive technology (video games are now more popular than movies). Video games whose stories and objectives portray aspects of personal health might give rise to healthier thought patterns and behaviors.

Lessons from Project HealthDesign

July 23, 2012 | Journal Article

Strategies for Safeguarding Patient-Generated Health Information Created or Shared Through Mobile Devices.

Project HealthDesign-- Phase II

October 19, 2011 | Report

Using new technologies such as smartphones and sensors, teams are designing applications that can be used by real people to improve their health, better engage in their health care and enhance patient-provider communication.

Pioneer Grantee Open mHealth Showcases Work at mHealth Summit 2012

December 18, 2012 | Pioneering Ideas Blog Post

On December 3-5, 2012, Pioneer grantee Open mHealth spread the word about their work at the annual mHealth Summit in Washington, D.C.

Health Games Research

November 5, 2009 | Report

Round Two Grantees: Project Summaries

mHealth and Diabetes: A Patient’s Story

December 4, 2012 | Pioneering Ideas Blog Post

David Haddad, program manager of Open mHealth, discusses how patients used integrated mHealth technology to manage their health.

Mining a Treasure Trove of Essential Information about People’s Health

December 3, 2012 | Pioneering Ideas Blog Post

Over the past seven years, Project HealthDesign supported 14 dedicated research teams in devising fascinating ways to use mobile technology to broaden the patient-provider dialogue.

Open mHealth: Making Sense of Mobile Health Data

November 28, 2012 | Pioneering Ideas Blog Post

What is Open mHealth, and why is it important? Pioneer grantee David Haddad explains how Open mHealth is making sense out of mobile health data by developing more effective health apps and accelerating learning from the data collected.

Need Satisfaction Supportive Game Features as Motivational Determinants

May 29, 2012 | Journal Article

This study provides empirical evidence on the influence of game features on basic need satisfaction.

  • Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 14
  • Next
RWJF Home → Topics → Mobile Health/Mhealth
  • Facebook
  • Twitter
  • YouTube
  • Email
  • RSS

Our mission: to improve the health and health care of all Americans.

  • About RWJF
    • Our Mission
    • Program Areas
    • From Our President
    • Leadership & Staff
    • Annual Reports
    • Newsroom
    • Job Opportunities
    • Office Location
    • Our Policies
  • Our Work
    • Health Policy
    • Prevention
    • Cost and Value
    • Leadership
    • All Topics
  • Program Areas
    • Childhood Obesity
    • Coverage
    • Human Capital
    • Pioneer
    • Public Health
    • Quality/Equality
    • Vulnerable Populations
  • Research & Publications
    • Find RWJF Research
    • Assessing Our Impact
    • How We Work
    • Data Center
    • RWJF DataHub
  • Grants
    • What We Fund
    • Calls for Proposals
    • Grantee Resources
    • FAQs
  • Blogs
    • Human Capital
    • New Public Health
    • Pioneering Ideas
  • My RWJF
    • Subscription Management
    • My Profile
  • Contact RWJF
  • Privacy Policy
  • Terms and Conditions

© 2001–2013 Robert Wood Johnson Foundation. All Rights Reserved.