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Mobile Health/Mhealth

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Health Games Research: Advancing effectiveness of interactive games for health

January 30, 2013 | National Program

Advancing effectiveness of interactive games for health.

Adolescent Exergame Play for Weight Loss and Psychosocial Improvement

June 14, 2012 | Journal Article

This study examines the use of exergames, (i.e., video games that require gross motor skills), to combat growing adolescent obesity rates. It is the first study to demonstrate weight loss from exergame play. Recruited from an urban public high schoo ...

Exergaming and Older Adult Cognition

February 1, 2012 | Journal Article

Physical exercise may prevent or delay dementia, but how to get older adults to exercise when so few do? This study suggests virtual "cybercycling" can produce a beneficial cognitive effect over and above traditional exercise.

Interactive Games to Promote Behavior Change in Prevention and Treatment

April 27, 2011 | Journal Article

This commentary urges public health professionals to monitor developments in interactive technology (video games are now more popular than movies). Video games whose stories and objectives portray aspects of personal health might give rise to healthier thought patterns and behaviors.

Health Games Research

November 5, 2009 | Report

Round Two Grantees: Project Summaries

Games for Health

September 1, 2009 | Journal Article

Computer-based simulations and interactive programs are introducing a powerful new force into health care: fun.

Games for Health: Exploring the Role Video and Computer Games Can Play in Improving Health and Health Care

January 23, 2009 | Program Result

From 2004 to 2007, Digitalmill led a project called Games for Health to bring together video and computer game developers and health care professionals to discover what role games could play in improving health and health care.

Evaluability Assessment of the Robert Wood Johnson Foundation's Health Games Research National Program

October 1, 2008 | Evaluation

Led by Marjorie A. Gutman, Ph.D., under contract with Macro International, this evaluability assessment was conducted to determine the readiness of the Robert Wood Johnson Foundation national program Health Games Research for evaluation.

Motivating Effects of Cooperative Exergame Play for Overweight and Obese Adolescents

July 23, 2012 | Journal Article

Physical activity programs for overweight and obese teenagers often fail due to low motivation and retention.

Neuropsychological Benefits of Stationary Bike Exercise and a Cybercycle Exergame for Older Adults with Diabetes

July 23, 2012 | Journal Article

Diabetes, which has been linked to increased risk for dementia and many other health problems, is becoming increasingly common. Exercise has been found to sustain or improve cognitive function in older adults, but only a small percentage of older ad ...

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