November 1, 2007
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Program Result Report
The American Public Health Association subcontracted with Spitfire Strategies, a communications firm, to support the media launch of National Public Health Week 2005.
June 8, 2006
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Story
The potential: A powerful shift is taking place in media as video and computer gaming has become the world's fastest growing media form; more than half of all North American households purchased at least one video game in 2004. The proposal: Apply t ...
October 30, 2006
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News Release
Study finds that some tobacco industry sponsored prevention ads targeted at parents may increase likelihood of teen smoking.
February 19, 2007
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Story
How can the residents of a poor neighborhood, plagued by poor health, be mobilized to help reduce isolation; improve safety; promote physical, mental and spiritual well-being-and ultimately to achieve overall wellness?
April 7, 2008
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Story
Computer and video games are one of today's fastest growing media forms and provide an exciting range of opportunities to address some of our nation's most complex health and health care challenges.
April 17, 2008
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Story
"Disruptive innovations are technologies, processes or business models that bring to market products or services that are more affordable and simpler to use than what is currently available."
May 6, 2008
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Video/Story
Connecting the worlds of video games and health, with positive results.
May 29, 2008
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News Release
Related websites Listen to the Announcement The Robert Wood Johnson Foundation (RWJF) announced today the first round of grants awarded through the Health Games Research national program. More than $2 million in grants will enable research teams to ...
June 4, 2008
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Video/Story
Staff developed a welcome video called, “Your Stay at Kaiser: What You Need to Know,” for patients entering the hospital.
June 4, 2008
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Story
Staff placed white boards in all patient rooms, allowing nurses to outline patient goals and the plan of care for the day.