Using Active Video Games for Physical Activity Promotion
July 1, 2012 | Journal Article
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July 1, 2012 | Journal Article
October 26, 2009 | Journal Article
Some hospitals that disproportionately care for poor patients are falling behind in adopting electronic health records (EHRs). A central policy question is whether health information technology investments prompted by the 2009 federal stimulus law will help close the gap.
January 9, 2013 | Journal Article
Active videogames provide an effective adjunct to traditional PE classes for reaching recommended activity levels in children. It is recommended that children engage in 60 minutes of moderate- to vigorous-intensity physical activity (MVPA) most days ...
March 25, 2013 | Program Result
The UCLA Family Commons is a new model of preventive mental health care that provides nonstigmatized, cost-effective education and coaching to help families with children from infancy to adolescence address common childhood issues.
National Program
To support pilot testing of innovations to overcome barriers to patients managing their chronic conditions, including an online collaborative, a virtual learning community for providers, and a virtual learning community for patients and families.
National Program
To support systematic research in the evaluation of interactive eHealth applications for health behavior change and chronic disease management.
January 1, 2013 | Issue Brief
This report from Avalere Health closely examines the efforts of 18 diverse medical professional societies to identify potential cost-cutting measures.
January 30, 2013 | National Program
Advancing effectiveness of interactive games for health.
October 3, 2012 | Journal Article
The Medicare Shared Savings Program, created under the Affordable Care Act, will reward participating accountable care organizations that succeed in lowering health care costs while improving performance. Depending on how the organizations perform o ...
July 23, 2012 | Journal Article
Physical activity programs for overweight and obese teenagers often fail due to low motivation and retention.